Group projects, co-authored work, co-operative ventures: do them. The image of the solitary artist making all their stuff out of dreams and magic alone in a white room—or dingy garret—is a trope that obscures the increase in group creation. It’s common to see group work and teams, from design to video games to film. There’s plenty of room to grow, too.
It’s healthy and inspiring to get out of your own mindset for a while and work with others to make something.
It feeds your own drive, through ideas and concepts you hadn’t or would never have thought of, and that makes returning to your own projects feel fresh. We learn from teaching, we learn from collaborating, and learning should never end. Otherwise, we can stagnate or lose touch. With the world and our muses.