Everything and Then Some

Games can give us new perspectives, always good for new ideas. The way we at things should be different than the typical.

I’ve always loved strange, artsy video games that mess with tropes or conventions. Everything, by David O’Reilly, is one of those. I’ve just begun, but it’s already my favorite game experience of the last several months.

The movement is odd, especially when you’re animals and objects. Flipping end-over-end to get around is a little jarring—disturbing, even. But that’s part of the charm.