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The Full Meaning of Your Work May Never Be Known to You

The Full Meaning of Your Work May Never Be Known to You

It seems to me there’s no shortage of advice to imbue your work with meaning, and to understand what your work is about. Some say because if you don’t know what it’s about, joe will other people know?

The better advice, I think, comes from those who say you don’t have to know what your work means, and I say, further, you may never know fully what it means.

That’s mostly because we’re only half the equation of art. The audience or public in general are the other half, and everyone brings their own experience and insight to what you make. Art is open to interpretation by its nature. Even if you purposefully craft a particular meaning, there will be different ways to understand it.

It’s fine, even good, to have a subtext. As long as we aren’t to attached to it or dogmatic about it when we send it into the world. Part of the wonder of art is in that relationship with the ones who take in the things we make.

When the Road Seems Ever Long(er), Remember How Far You’ve Come

When the Road Seems Ever Long(er), Remember How Far You’ve Come

It’s not often the artist’s journey™ feels like a short walk to success town. Usually it’s a Frodo-level exhausting slog, that nonetheless comes with many rewarding stops.

But you can’t see a long journey ahead unless you’ve been working on things for a while. And when you feel overwhelmed with how far there is to go, there’s a good bit of stuff you’ve already done. In reality, there isn’t a place to end, there’s always somewhere new to travel to, further along your particular road. In that sense, you’re always at the same place looking forward, but looking at how far you’ve come will build for as long as you make art.

Everything and Then Some

Everything and Then Some

Games can give us new perspectives, always good for new ideas. The way we at things should be different than the typical.

I’ve always loved strange, artsy video games that mess with tropes or conventions. Everything, by David O’Reilly, is one of those. I’ve just begun, but it’s already my favorite game experience of the last several months.

The movement is odd, especially when you’re animals and objects. Flipping end-over-end to get around is a little jarring—disturbing, even. But that’s part of the charm.

Everything and Then Some

Everything and Then Some

Games can give us new perspectives, always good for new ideas. The way we at things should be different than the typical.

I’ve always loved strange, artsy video games that mess with tropes or conventions. Everything, by David O’Reilly, is one of those. I’ve just begun, but it’s already my favorite game experience of the last several months.

The movement is odd, especially when you’re animals and objects. Flipping end-over-end to get around is a little jarring—disturbing, even. But that’s part of the charm.

It Could Always Be Worse—or Better

It Could Always Be Worse—or Better

Saying “it could be worse” can invalidate emotions and circumstances. It not that you want to try to always be positive. But “things can only get better” isn’t superior. That’s unrealistic and possibly harmful, too.

But if you say one, remember the other is just as valid. It’s a tempering move, something to brace against while you tackle to tough, real world with your soft feelings and ideas. Feel your feelings and keep moving along, move forward, move even though you’re afraid. Make stuff and make the next stuff better than this stuff. Sometimes that’s enough.

Fairs, and the Fine Art World Catering to the Fancy and Overlooking the Littles

Fairs, and the Fine Art World Catering to the Fancy and Overlooking the Littles

It deserves as much longer post, or a series of them, but the Frieze art fair debuts in L.A. this week. It’s long been staged in London and NYC, and I’m glad the west coast is being recognized by the organizers as a worthy art center, but still have major problems with the concept in general.

As with the secondary market (auctions and such, the phenomenal prices of which are what make headlines), small, lesser-known, and—let’s face it, because it’s practically a detriment—living artists are often paid less attention. It’s true lots of contemporary creators get to showcase through their galleries who pay a high entrance fee to exhibit, but the fairs are there to make money, primarily.

This is fine. But it leaves out a vast section of artists who may feel, well, frozen out. I don’t have a ready solution, except to say I think we should be thinking more about what art gives to humanity, and the capacity we all have to make it.

Fall Flat, Rest a Moment, Pick Yourself Up

Fall Flat, Rest a Moment, Pick Yourself Up

The second step is left out a lot. It’s okay, helpful, even, to take a pause to orient and reassess yourself and your situation.

Give it some time. No rush jumping back into the fray, look at it from the ground. It’s easier to see and to not get knocked down again.

At least, not in the same way.

Fall Flat, Rest a Moment, Pick Yourself Up

Fall Flat, Rest a Moment, Pick Yourself Up

The second step is left out a lot. It’s okay, helpful, even, to take a pause to orient and reassess yourself and your situation.

Give it some time. No rush jumping back into the fray, look at it from the ground. It’s easier to see and to not get knocked down again.

At least, not in the same way.

Growth Happens When You Think You’re Standing Still (Not Quite, Though)

Growth Happens When You Think You’re Standing Still (Not Quite, Though)

That’s an old trope, made prominent by some New Age guru types. “It’s when you feel you aren’t making any progress that you’re growing the most!” It’s a good thing to tell yourself, especially when you’re feeling down about how slowly your work is going, or how terrible it all seems, right now. Conversely, it’s good to stay a bit humble about it when you think it’s brilliant (and I hope you do, sometimes!). An even temperament is the machine that drives a steady flow.

And there’s some truth to the trope, in my experience, but I’d say it’s more true that you don’t know how well your work is progressing in the time you make it. Look back on last year’s work and you can see good stuff and not-so-good.

But we are poor judges of today’s work, yesterday’s work, even last week’s work. It’s not important how you feel about what you just made. Remind yourself that future you gets to evaluate. Present you has one job: keep making it.

The Time Dilation Effect on a Rainy Day

The Time Dilation Effect on a Rainy Day

Today was a strange day. It seemed to stretch on for hours longer than it’s allotted time, when no matter what I did, there was still more time before work.

But it was nice, and reminded me of the sensation you get when you lose yourself in the flow of art making. Time just seems to open up and you lose yourself in the work. More of those days, please.