Tagged video games

Five Card Mario

John Green did a thoughtful Anthropocene Reviewed segment about the comparison of Mario Kart to life, musing over whether it’s more akin to “poker than chess,” and how that relates to “real life”—that is to say, the non-gaming part of existence. It set me thinking about not only the aptness of his parallel, but of what we both want and need from our games. The two things might be not both be compatible or possible.

The Golden Age of Something

Fauxcade drawing of a standup fictional video game called "Arg"On a recent podcast, we talked about our nostalgia for several cabinet/enclosed video games and the arcades we visited them in. The swelling wave of Generation X seems poised to roll over everyone, now that the Boomers are entering retirement. I wonder if it’s such a good thing.

No doubt, it’s unstoppable. Golden visions of the past will always out. And there are advantages to nostalgia, they’re described in research about it. It’s when it becomes more important than today that it matters.

In order to be the best makers and creators, we need to be present. We reflect the world both as it is and how we wish it were—or fear it could become.

It’s not living in or for the future. It’s not indulging in the past. It’s being and living now.